Okay then, weapons are a go. Raph slips out his sai and spins them into an offensive stance. He takes two seconds to observe Mike, falls into a circling pattern before he throws himself forward.
His Mike is fast, but he's also easy to put down. Considering this one's much more aggressive, he shouldn't play this like Mike'll fold at the first sign of violence. Which means he has to be quick and ruthless. First order of business? Disarm. Hook that nunchuck in his sai and take it, if he can.
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His Mike is fast, but he's also easy to put down. Considering this one's much more aggressive, he shouldn't play this like Mike'll fold at the first sign of violence. Which means he has to be quick and ruthless. First order of business? Disarm. Hook that nunchuck in his sai and take it, if he can.