Entry tags:
PILOT'S LOG 1.02 ✈ VIDEO; console
[ Stork is using the Hotel's console for this broadcast, moving back a little from the screen so that the table in front of him is visible as well. On it are two blue crystals of a similar shade, each about the size of a golf ball. For anyone to whom he's talked about the crystals of his homeworld before, these will definitely match that description. It seems that he's gotten hold of some in Keeliai, and didn't waste any time in working with them. ]
There's a good reason we use crystals as the main power source in Atmos. These ones here are called "Floaters"-- I'm sure you can guess what they're going to do.
[ He produces a third crystal into view, this one a silvery pale colour and a little larger than the others, shaped like an elongated rhombus. He doesn't name this one, but as he holds it over the two Floaters, they begin to vibrate on the table. After a moment, they rise into the air, levitating. Stork touches one of the Floaters with one end of the silver crystal, and the other Floater with the opposite end, and the two begin to rotate one another on a horizontal plane. They spin faster, but keep to the same orbit.
All seems to be going well, except the blue Floaters keep increasing in speed. The orbit develops a bit of a wobble, and the merb's pleased expression melts into one that is clearly uh-oh. A second later, one of the Floaters goes supersonic and zooms out of the rotation, narrowly missing Stork by inches -- who yelps a "Yleeep!" and ducks off screen -- and embedding itself in the opposite wall of the lobby -- Sorry, Anton. The other Floater simply falls to the table and bounces away, and a moment later, long ears followed by a sheepish green face, peer up from the table's edge.
Ahem. Still working on getting the harmonization calibrator up to spec. I should have all the bugs worked out soon.
--
[OOC: Open to action at the Midnight Hotel's lobby too! ]
There's a good reason we use crystals as the main power source in Atmos. These ones here are called "Floaters"-- I'm sure you can guess what they're going to do.
[ He produces a third crystal into view, this one a silvery pale colour and a little larger than the others, shaped like an elongated rhombus. He doesn't name this one, but as he holds it over the two Floaters, they begin to vibrate on the table. After a moment, they rise into the air, levitating. Stork touches one of the Floaters with one end of the silver crystal, and the other Floater with the opposite end, and the two begin to rotate one another on a horizontal plane. They spin faster, but keep to the same orbit.
All seems to be going well, except the blue Floaters keep increasing in speed. The orbit develops a bit of a wobble, and the merb's pleased expression melts into one that is clearly uh-oh. A second later, one of the Floaters goes supersonic and zooms out of the rotation, narrowly missing Stork by inches -- who yelps a "Yleeep!" and ducks off screen -- and embedding itself in the opposite wall of the lobby -- Sorry, Anton. The other Floater simply falls to the table and bounces away, and a moment later, long ears followed by a sheepish green face, peer up from the table's edge.
Ahem. Still working on getting the harmonization calibrator up to spec. I should have all the bugs worked out soon.
--
[OOC: Open to action at the Midnight Hotel's lobby too! ]
action;
[He takes a deep breath, and then another, to swallow the first curse, the second snap, and the third growl.]
It might be prudent to be experimenting with those somewhere there isn't a lot of traffic.
[Alright, it's still pretty snappish. He doesn't even know what almost hit him, except it felt a lot like an overlarge bullet.]
Re: action;
Don't say those kinds of things, there could be kids listening to this transmission!
[ It completely doesn't matter that he had no idea what was actually said, but the tone was clear. ]
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You nearly shot me and that's your priority?
[His hand is still on the wall; he slides it along to try and find where the object hit. As it turns out, about two inches above his fingers. And it's chunky, whatever it is; it could've broken his whole hand. It's also buried pretty deeply in there, and unbroken. Chills run down Solomon's back, but he manages to keep the reaction off his face.]
You realise that firing lethal weapons is illegal here?
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[ But he's looking at Solomon because he does recognize him, but not quite in this state. The protest drops off in favour of muted surprise. ]
What happened to you?
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[Tersely. If he explains at a minimum and moves on quickly people won't linger on the 'blind' thing, right? Right?
[He puts his hand over the crystal and threads some shadows into the cracks, and they work it out of the wall with a little thunk. One arching blue-tinged tendril holds it triumphantly aloft; Solomon flicks his fingers and the shadow wriggles across the floor to hold it obligingly out in Stork's general direction.]
Whatever it was, it was moving fast. It could've killed someone if it had hit. You should be doing that in a lab.
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I don't have a lab and what is that thing doing keep it away from me!
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It's a shadow. It's giving your stone back.
[He twitches a finger, hidden by his side, and even makes the shadow wilt theatrically, like it's actually alive and sad Stork insulted it.]
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It's a crystal and I don't know where that thing could have been.
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It's a shadow, and it hasn't been anywhere.
[Solomon coughs a little and covers his nose. Blast. The shadow's probably going to carry that smell until he disperses it, too. He makes it trundled a little closer to Stork, at least as near as Solomon can tell without physical cues, and the shadow lifts the crystal hopefully.]
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Sit! Stay! Bad shadow! Drop it!
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Oh, I'm sorry. Would you prefer it to look like this?
[Solomon snaps his fingers and makes a gesture like one might see in a shadow-puppet show. The shadow dissolves into an amorphous blob with the crystal bobbing on its surface, and re-forms as a perfectly sculpted Irish Terrier--though one which is black with glowing blue highlights. It instantly puts its paws as high on the chair as it can reach to hold the crystal up at Stork, tail wagging madly.]
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Heh... heh...
[ He turns his head away partly, reaching down to pluck the crystal with a "eeek" like he's taking it from something far toothier than the happy puppy made of glowing blackness. ]
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[Solomon, meanwhile, is standing by the wall, staring into the far distance and grinning to himself while he listens for Stork's reactions.]
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seque into Hiro's interruption down below?
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[video]
Re: [video]
See!
[video]
[NOW HE'S JUST DOING IT ON PURPOSE TO MESS WITH HIM -]
Re: [video]
Bot fight?
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You build sick fighting robots to beat up other peoples' wimpier robots. It's cool, and sometimes if you win you get money, which is even cooler. Also illegal. But I'm not telling if you're not telling.
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[ He ducks off screen for a moment -- it's about a minute and a half, and it's accompanied by the sound of tinkering off screen. Then suddenly he's back and plops down on the console desk a toy-sized metal construct that looks like a cross between a dragonfly and a saber-toothed tiger. Yeah, he just put that together in under two minutes with whatever he had in his toolkit. ]
... this?
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Have fun, children.
[And off he goes.]
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And his patience is rewarded. Hiro actually laughs, snapping his fingers and jumping back in his seat.]
Uh, exactly like that! Pretty sick - you think you could make it fly with those floaty crystal things?
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Yeah, but you wouldn't need Floaters this large to power something like that. You could just take some cut chips and encase them in a central gyro, and that'd be plenty of power for anything this size.
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Dude, if you could power that with just a couple pieces, how big of a thing could you power with the whole crystal?
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[ a beat, and then because he's had to explain it to everyone else: ]
A flying motorcycle. We call them skimmers or sky rides in Atmos.
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I don't suppose you could built one of those here, if you had the rest of the parts? I mean, just hypothetically speaking.
[Just hypothetically.]
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